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Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
65
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Posted - 2012.02.15 04:38:00 -
[1] - Quote
Brainstorming?
Remote core stabilizer
A logistic module that gives +1 to the target ship warp strength.
Nano-machine Armour Plates
Armour plates that Slowly repairs itself ( Gives less HP and a slight regeneration )
Emergency strontium field emmiter
Once the equipped ship receives lethal hull damage this module triggers releasing a strontium field, rendering the ship invulnerable to damage and electronic warfare for the next few seconds. The module overheats and burns in the process.
Nano Detectors Bomb
A bomb that once deployed explodes releasing nano-sensors like a dust cloud that reveals any cloacked ship that goes inside of it....
Drone AI controler
A module that allow to program drones behavior further, like staying on range, prioritization of targets, returning if damaged.
Drone automatic shield extender/ armor repairer
This module automatically transfers shield/Armour to all allied drones in range without having to lock on it. The amount of repair is fixed but distributed among the damaged drones.
Space-Time based weapons ( Possible Jove/Telockan weapon that does "True damage" ignore resistance.) how should it works? Possible one of these? 1 - Generates a controlled Space-time distortion that is disrupted into the target direction scattering the molecules on its path. 2- Condensates space into a point and then fires it into target direction, expanding into contact like an explosion. 3 - A projectile that on contact with the target generates a fast unstable space distortion damaging it.
How should it looks? Something like a photon torpedo with WH effects. =D |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
65
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Posted - 2012.02.15 22:52:00 -
[2] - Quote
Covert drones/fighters
A drone that cloaks when not attacking to prevent being intercepted before attack... ( It will be useful on PVP and PVE )
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Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
75
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Posted - 2012.03.16 04:43:00 -
[3] - Quote
Quote:The Special Distortion Field Detector (SDFD). This would be the first ship module in game that can be activated while cloaked. It has a 10 second cycle timer but once the cycle timer ends, it displays a GÇ£ghost imageGÇ¥ of all cloaked ships within a 50km radius. To update the location of the ghost image, the cloaky pilot would need to re-activate the SDFD.
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Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
83
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Posted - 2012.03.24 19:29:00 -
[4] - Quote
Oh, it seams that the CCP talking about modules on the funfest just ran of the questions about AFK cloaking and Stuff!!! Probably that is what would be asked all the time by the comunity!!! Most of ppl do Want the end of AFK cloaking!!!
Who is AFK cloaking usualy have 2 acounts... 1 they play and have fun, the other he uses to prevent the ones who have 1 acount to have fun... this is unfair!!! Make Cloak hunting ships/modules!!!!
Also the local being used as intel, It could be a 1 Minute delay in it to show ships.... and some Sistems Upgrades to make it faster (up to real time) ... Guys, you must fix it as sooner as possible... dont let it pass trogh inferno unsolved please!!! this is a snowball!!!
(And inferno should melt all snowball problems!!!) |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
119
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Posted - 2012.05.16 18:56:00 -
[5] - Quote
We could use some new Signature modules, it would make allot of useless ships useful again and would make lots of new strategies possible...
Emission Suppression Structural Modification: (Low-Slot) Reduce the signature radius of the ship in a %. As it prevents emissions from the ship, absorbing wavelengths and noises.
Active Emission Suppression System As it controls the fields around the ship , it generate inverse waves to nullifies the emission of the ship, while preventing incoming waves and energized particles to directly hiting the ship. It consumes allot of energy and reduces it's speed while greatly reducing ship's signature radius. (Works as the opposite of a MWD) |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
119
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Posted - 2012.05.17 04:06:00 -
[6] - Quote
Factional Subsystem? wasn't T3 overpower already? |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
130
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Posted - 2012.06.11 22:49:00 -
[7] - Quote
Precision Bomb -50% Explosion radius +200% Explosion Damage only usable with bomb launchers T2
long range Bomb explodes 60Km away +100% flight speed. only usable with bomb launchers T2
Speed Bomb +100% flight speed -50% explosion time only usable with bomb launchers T2
Siege bomb -100% flight speed +400% Explosion Damage explodes in 30s only usable with bomb launchers T2 |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
131
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Posted - 2012.06.19 15:39:00 -
[8] - Quote
We definitely need something to counter those guys who enter your sov system and stays there cloacked the whole week preventing you to use it....
How about a Cloak jammer in the system???? |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
223
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Posted - 2012.12.10 14:07:00 -
[9] - Quote
Interdiction nullifier module
As there is a warp core stabilizer that Adds warp strengths, Industrial ships and Blockade runners could use a module that prevent sticking into bubles.... Please read this! > New POS system ( Block Built - Starbasecraft) Please read this! >-á[Debate] - ISK SINK |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
355
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Posted - 2013.01.24 16:17:00 -
[10] - Quote
Armor tank FOR BS: Remote Armor hardner, Shield tank FOR BS: Remote Shield hardner,
This Add a new layer to the what logistics can do, giving the possibility to prevent damage instead of healing the wounds...
Armor tank FOR LOGISTIC BS: Remote Armor Nanolink, by sharing nano-assemblers that constitute the armor in real time, it is possible to have the damage taken by a ship distributed. Shield tank FOR LOGISTIC BS: Remote shield distributor, By shaping the shield emission it is possible to cover both ships with a single shield sustained by both, making all income damage that would be taken by a ship distributed. Restrictions: Really short range module. Can only fit 1. Most 2 ships in the pool.
This would be interesting, this would add another layer to the role of logistics.The ships linked this way would share they strong and week points. - Since the range of the module would be short, it would cap the speed of the group to the slowest. - As this don't share resistances for the damage calculation, the weaker tank would be target, consuming faster the pool. - As a ship already damaged gets linked, it would gain an instant buff to the HP, but would drastically lower the HP of the logistic ship. - Good way to protect smaller ships. (Cover it with a BS shield, but it will not move far....) - Good way to get protected. (Links to a capital, but if it enters triage/siege, you are at your own, and if it takes a DD...) - If 1 Tank fail, both will. leaving the 2 linked ships unprotected - Can make Interesting team combinations, (EA+Logi) (Full dps + Logi) (Logi+Logi)....
Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
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Alx Warlord
SUPERNOVA SOCIETY Last Resort.
429
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Posted - 2013.04.29 23:37:00 -
[11] - Quote
Please CCP, Take a look at this tread: https://forums.eveonline.com/default.aspx?g=posts&t=228586&find=unread
I'm just an engineer trying to improve eve : ) Please read these! > New POS system > New SOV system |

Alx Warlord
SUPERNOVA SOCIETY Last Resort.
445
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Posted - 2013.05.02 18:45:00 -
[12] - Quote
CCP Ytterbium wrote:Unstickied.
So you are sentencing the topic for death!? and this also means that all the Ideas with it? And CCP have no more use for it?
ok... Please read these! > New POS system > New SOV system |
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